We are pleased to announce the following with our partners at Nexon and Respawn Entertainment… Nexon, Respawn Entertainment and Particle City Unveils Mobile Titanfall Game Titanfall®: Frontline First Mobile Game in Award-Winning Titanfall Series Puts Gamers in the Commander’s Seat in Futuristic Strategy Card Game Pre-register for Titanfall: Frontline and Receive In-game Rewards at Global […]
We are pleased to announce the following with our partners at Nexon and Respawn Entertainment…
Nexon, Respawn Entertainment and Particle City Unveils Mobile Titanfall Game
First Mobile Game in Award-Winning Titanfall Series Puts Gamers in the
Commander’s Seat in Futuristic Strategy Card Game
Pre-register for Titanfall: Frontline and Receive In-game Rewards at Global Launch
EMERYVILLE, Calif. – September 12, 2016 Nexon, in collaboration with Respawn Entertainment and Particle City, has revealed Titanfall®: Frontline, the debut standalone mobile game set in the extended universe of the best-selling franchise, Titanfall. Titanfall: Frontline is a strategy card game where players, assuming the role of brigade Commanders, will face off in head-to-head combat with other players in real-time. Players will unleash strategic combinations of powerful Pilots, Titans and tactical Burn Cards in an attempt to outmaneuver their opponents. Titanfall: Frontline, the first title in the multi-game, multi-year partnership between Nexon, Particle City and Respawn Entertainment to exclusively publish Titanfall mobile games, will be available as a free download this fall on the App Store for iPhone and iPad and on Google Play for Android devices.
“We’ve worked hand-in-hand with Respawn to weave in card battle strategy and collectibility with the iconic gameplay elements that make Titanfall so unique and that will help evolve the genre,” said Larry Pacey, co-founder of Particle City. “From dropping a Titan onto the field of play to turn the tide of battle to using a combination of Parkour and Rodeo Burn Cards to take a Titan down, Titanfall: Frontline is unapologetically intense and utterly Titanfall.”
Featuring hundreds of Pilots, Titans and special ability Burn Cards, Commanders will collect and upgrade their units and build their own unique decks. Players can build their IMC or Militia squad according to their play style, whether they prefer to assemble a dropship of fast, light Pilots and Titans to deal quick damage or wear out their opponents with the addition of strong defensive units, installations and support personnel.
“The Titanfall franchise revolutionized the first-person shooter and Particle City is taking the same creative approach adding depth to the battlefield and a never-before-seen layer of strategy in the collectable card game genre,” said Lawrence Koh, general manager, Nexon M. “Titanfall: Frontline is just the beginning of the incredible standalone mobile sci-fi experiences based on the Titanfall universe we’re looking to bring to gamers around the world.”
“This is an incredibly exciting time for the team at Respawn and for the Titanfall fans around the world with two completely unique games in the Titanfall universe launching soon – Titanfall 2 and Titanfall: Frontline,” said Vince Zampella, CEO, Respawn Entertainment. “Not only does Titanfall: Frontline capture an experience that feels distinctly Titanfall but it delivers quick and strategic action that anyone with a smartphone will be able to download and enjoy.”
Titanfall 2 won 24 industry awards and was nominated 49 times at E3 2016. Titanfall was the most-awarded game of E3 2013, earning more than 100 nominations and 60-plus wins, including a record-breaking six E3 Critics Awards. The title was the third highest-rated Xbox One game of released in 2014, according to video game review score aggregator Metacritic.
You can also preregister for the latest news and other surprises at TitanfallFrontline.com.
About NEXON Co., Ltd. http://company.nexon.co.jp/
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.
About Respawn Entertainment
Founded in 2010, Respawn Entertainment is an independent videogame development studio based in Van Nuys, California. The studio was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multibillion-dollar franchise CALL OF DUTY™. Titanfall is the studio’s debut title. More information about the company is available at www.respawn.com.
About Particle City
Particle City is a mobile game developer located in the San Fernando Valley of Los Angeles, California. Formed by industry veterans Vince Zampella and Larry Pacey, the company is backed by Respawn Entertainment and Nexon to create original mobile games built around a strong player community and competition. For more information please visit www.particlecity.com and follow Particle City on Facebook and Twitter.
fortyseven communications on behalf of Nexon
We’ve received some media coverage from our expansion downtown Orlando, Florida. We are excited with the talented team we have assembled and the great progress on the game they have made to date. Vince and Larry are both from Florida and Orlando has been a great place to setup our second studio. Orlando Mayor Buddy Dyer […]
We’ve received some media coverage from our expansion downtown Orlando, Florida. We are excited with the talented team we have assembled and the great progress on the game they have made to date.
Vince and Larry are both from Florida and Orlando has been a great place to setup our second studio. Orlando Mayor Buddy Dyer said “As home of two of the top 20 schools in the nation for digital media and game design and some of the world’s most well-known game developers, the city of Orlando is excited to add Particle City to its growing mobile game development community, Particle City’s decision to open a new games studio in downtown Orlando is a testament to our talent pipeline, dynamic business environment and the high quality of life.”
Those of us here at Particle City could not be more excited to share some more details about the upcoming Titanfall® 2 for Playstation4, Xbox One and PC. Here’s the details we can share… • The game will include an offline, single-player campaign story • While not a sequel, the new game picks up after […]
Those of us here at Particle City could not be more excited to share some more details about the upcoming Titanfall® 2 for Playstation4, Xbox One and PC.
Here’s the details we can share…
• The game will include an offline, single-player campaign story
• While not a sequel, the new game picks up after the events of the original Titanfall
• There are SIX new Titans – each bespoke with unique capabilities
• Pilots have access to new weapons and gear…including an awesome new grappling hook
• DLC content will be FREE
Let’s check out the published details behind the Titanfall 2 Single-Player and Multiplayer trailers…
Pilot and Titan unite as never before in Respawn Entertainment’s highly anticipated Titanfall® 2. Featuring a crafted single player campaign that explores the unique bond between man and machine, players will step on to The Frontier as a Militia rifleman with aspirations of becoming a Pilot. Stranded behind IMC enemy lines, and against overwhelming odds, you must team up with a veteran Vanguard-class Titan and uphold a mission you were never meant to carry out.
In multiplayer, Titanfall 2 delivers best-in-class shooter gameplay backed by more depth and variety including new Titans – each with their own unique abilities, a deeper set of Pilot abilities, an expanded arsenal of weapons, more customization options, and a robust progression system.
PocketGamer.biz included our Titanfall Mobile in their “Our top 10 most anticipated mobile games: from Animal Crossing and Dawn of Titans to Pokémon GO and Titanfall Mobile”. Appreciating the fact that nothing has been announced at this time, the article mentions the following insights… It’s unlikely to be a straight port of the console game, […]
PocketGamer.biz included our Titanfall Mobile in their “Our top 10 most anticipated mobile games: from Animal Crossing and Dawn of Titans to Pokémon GO and Titanfall Mobile”.
Appreciating the fact that nothing has been announced at this time, the article mentions the following insights…
It’s unlikely to be a straight port of the console game, which featured large-scale, first-person shooter action, complete with giant mechs flying down from space to wreak havoc on your opponents.
It would also be surprising if it was at all like Nexon’s usual mobile fare, as it is something of a struggle to imagine an MMORPG based in the Titanfall universe.
So what will it be? Most likely something strategy based, but there’s plenty of scope for the developers to do basically whatever they want with the franchise.
Polygon reports… Publisher Electronic Arts and developer Respawn Entertainment dropped the first teaser trailer for Titanfall 2 today, which promises a full reveal of the mech-centric shooter this June. EA says Titanfall 2’s unveiling will happen Sunday, June 12; that’s when EA Play, the publisher’s E3 replacement event, kicks off. The original Titanfall was released […]
Publisher Electronic Arts and developer Respawn Entertainment dropped the first teaser trailer for Titanfall 2 today, which promises a full reveal of the mech-centric shooter this June.
EA says Titanfall 2’s unveiling will happen Sunday, June 12; that’s when EA Play, the publisher’s E3 replacement event, kicks off.
The original Titanfall was released in 2014, but was console exclusive to Xbox platforms. Respawn co-founder Vince Zampella confirmed a sequel was in development last year and would be multiplatform. Respawn staffers have hinted that the Titanfall sequel would have a more substantial single-player campaign as well as more weapon variety. While EA and Respawn haven’t announced a release date for Titanfall 2, there have been hints that it could hit in 2016.
A Titanfall spinoff game for mobile devices is slated to arrive sometime this year, thanks to Respawn sister studio Particle City.
Titanfall 2 will be available on PlayStation 4, Windows PC and Xbox One.
You can also following everything Titanfall 2 related at Titanfall.com
DN Reviews posted an article based on the information they have accumulated to date on our first Titanfall Mobile release… Titanfall Mobile: Information & Speculation – Coming In 2016 Due to an influx of emails that we received in regards to Titanfall Mobile, we have decided to update you on this highly anticipated game. Titanfall was developed […]
DN Reviews posted an article based on the information they have accumulated to date on our first Titanfall Mobile release…
Titanfall Mobile: Information & Speculation – Coming In 2016
Due to an influx of emails that we received in regards to Titanfall Mobile, we have decided to update you on this highly anticipated game. Titanfall was developed by the creators of the Call of Duty franchise and was initially released for PC & Console in 2014. The fast-paced shooter game has been extremely successful that Developer Respawn Entertainment has partnered with Nexon Mobile & Particle City in order to develop Titanfall Mobile, a series of standalone mobile titles.
Recently, Publisher Electronic Arts has announced that Titanfall 2 will be released in late 2016 or early 2017. Mobile versions of console titles have often preceded their PC/Console versions as a means of hype creation and marketing. This has been proven time and again when it comes to big developers and it’s very likely to see Titanfall Mobile before Titanfall 2. It has already been confirmed that there will be several standalone Titanfall mobile games and that the first one is expected to be out in 2016.
Now we know that big titles are expected to be released on strategic dates and many are speculating that Titanfall 2 might be released after June due to several Electronic Arts events taking place in mid-June such as EA Play, so there is a chance that they will announce the release date during one of their events. If Titanfall 2 is expected to be released in Q3 or Q4, we can expect Titanfall Mobile to be released in Q2 or Q3 of this year.
The main developer for Titanfall Mobile will be Particle City and they have a quality-focused view when it comes to game development. They pride themselves with games that are developed with the goal to entertain the players for years rather than months. With this in mind, we expect Titanfall Mobile to be a quality game that will be worth the wait rather than a money-grabbing mobile disaster.
However, for this to succeed it has to be build with a freemium model in mind and you can think of the Clash of Clans model in order to see the logic behind it. Moreover, we do expect Titanfall Mobile to be a freemium game and that is further proven by Respawn Entertainment’s choice of partnering with Nexon, a company best known for its freemium games. We hope that the freemium model of the game will not render a pay-2-win type of gameplay because this can leave many players disappointed. Although, we believe that Respawn Entertainment would not allow the mobile debut of its prominent franchise to be a failure because this can hurt the image of the Titanfall franchise.
Finally, there is no doubt that the Titanfall mobile games will be related to the Titanfall universe but each will have its own original story. The games will be available for iOS and Android, but the first mobile title of the standalone series is expected to be released this year. Stay tuned with our website for the latest information on Titanfall Mobile and if you haven’t playedTitanfall before, then be sure to check the 2014 launch trailer below.
Founded in 2013, Nexon M is the mobile division of Nexon — a company with a strong reputation for popular free-to-play online games on the PC like MapleStory and partnering with Cliff Bleszinski’s studio, Boss Key Productions, to publish BlueStreak. However, the successes on the PC don’t overshadow what’s being done on mobile. Last year, […]
Founded in 2013, Nexon M is the mobile division of Nexon — a company with a strong reputation for popular free-to-play online games on the PC like MapleStory and partnering with Cliff Bleszinski’s studio, Boss Key Productions, to publish BlueStreak. However, the successes on the PC don’t overshadow what’s being done on mobile.
Last year, Nexon M partnered with Big Huge Games to release DomiNations, a history-themed construction and strategy game for mobile devices. It is also working with Respawn Entertainment and Particle City to develop several all-original games based on the popular PC and console exclusive, Titanfall.
What’s more striking is Nexon M’s ongoing strategy of releasing games with a service cycle expected to last 10 years or longer. This is in stark contrast to how many companies are looking to put as many games on the market as possible in hopes of fast success.
[a]listdaily speaks to Nexon M’s General Manager, John Robinson, about the long expectancy for its games and a philosophy that seems run contrary to how many regard the mobile games industry.
What is the thought process behind developing mobile games with a 10 year life cycle?
Nexon put out the first free-to-play games and had a tremendous amount of success. Even before the industry moved to mobile, Nexon had experience running live games with massive, multi-million, user communities for long periods of time. A number of those games just crossed their 10-year operation threshold, including MapleStory and KartRider. So, the precedent is set on the PC side.
We think less about what platform games are on, and more about how we can make great experiences for gamers. When Nexon moved into the mobile space over the last few years, our goals as a company didn’t change.
How do long-term service games fit-in when mobile devices have such a high turnover on both hardware and OS?
In the same there are a lot of updates on Android and iOS, you see similar updates on the PC side. Evolving technology shouldn’t hold us back from achieving our goals. Some games, both by Nexon and others (like World of Warcraft), have made it through platform and technology transitions because the gameplay and communities are so strong. Those are what we focus on because we believe they really transcend technology and platforms.
It’s commonly thought that mobile games are popular because they provide quick experiences. Does this mentality contradict the 10 year life cycle plan?
No, I think the difference is that our developers are thinking about things a little differently. A lot of developers are making games for today’s market. In today’s market, people are consuming games quickly. They’ll play them for a month or two and then move on.
The developers we work with and want to partner with have bigger goals than that. When they’re developing a game, they’re thinking about a much bigger time horizon. For example, I’ve been playing DomiNations for almost two years, and I’m still only 60 or 70 percent through the content… and that’s just the content that’s available today.
From that perspective, you can see that Big Huge Games is taking a much broader view, or a much longer view, of how long people should be playing these games for. They’re not thinking about it in terms of months. They’re thinking in terms of years.
How do you market a game with such a long life cycle?
It’s actually something that really benefits us. Certainly, when we launch games, we take that as an opportunity to introduce high-quality and innovative games into the market. But at the same time, we’re not under the pressure that a lot of other publishers or developers feel to have their games rise to the Top 25 grossing overnight.
We believe that people are going to love playing our games for a long time, and they’re going to continue to grow. Again, we don’t judge our games as successes or failures after one month, or even six months. It’s more of something we’ll evaluate on a yearly basis, as we think about what the future opportunity is.
DomiNations has been out for nine months, and we’re expecting a bigger 2016 than 2015. Our hope is that 2017 will be even bigger.
Every game, no matter the platform, struggles to keep players interested. How does Nexon tackle the problem of user retention over that period of time?
I think it’s two things. Number one is that you have to make unique games. If your game isn’t unique, there are going to be a lot of clones similar to it, and nothing that will keep your fans and players from moving on to something similar. I think if you provide something unique, you give more reason to stick around, play and love the game.
The second part is, the thing we prioritize above anything else is the ability to retain our players. That’s how we judge fun. If people play our game and continue coming back after six months — or even a year or two — that’s how we judge a successful game. We don’t really think a lot about early term retention or monetization of games. It’s all about long term retention and people loving our games for the course of years.
Does this mean Nexon M will release fewer games annually?
Absolutely. For example, last year, we only launched one game and that was DomiNations. I would say that we’ve talked to over 300 developers, so you can see we’re being very selective, and we want to make a statement to the market and to gamers. When Nexon puts out a game, it’s going to be something that they should feel comfortable investing in, because they know it’s going to be around for a long time.
Many believe the best way to handle the coming consolidation of the mobile games industry is to acquire studios and have a high output of games. What are your thoughts on this, and how Nexon using the opposite strategy?
I would not be surprised to see some consolidation over the next few years. Our strategy is certainly counter to that, in that we’re actually looking to help the small guys. We’re looking to help independent game developers. We want to help studios that aren’t owned by massive game companies have a lot of success. That’s what we’ve done with Big Huge Games, and that’s what we hope to do with a number of titles we’re launching this year.
There are always going to be great independent developers out there, and our goal is to help them make the best games possible, and help them succeed over a long period of time. We can do that because we have the resources to help them in publishing and development.
What goes into choosing the games that will be developed?
I’ll give you a great example. We recently announced our partnership with Respawn Entertainment [Titanfall] and Particle City. We had a number of long conversations with Respawn, who is working as a creative adviser, and Particle City as the developer. What we found is that we shared the same philosophical values.
Respawn had built a tremendous community of passionate Titanfall gamers. When we talked to the developer, they made it very clear that they did not want to make a game that just succeeded on the Titanfall IP for a few months, but they would rather build something that people could play for years. So, it was an easy decision to want to work with them.
Nexon M intends to launch several Titanfall themed games, each with an expected service cycle of 10 years or more?
That’s our goal. With every game that we work on, our goal is to make something that will last for 10 years. It’s certainly ambitious, and not all of our games will get there, but we’re absolutely OK saying that that is our goal.
If you look at the developers that we’ve worked with, like Big Huge Games, they’ve made high-quality strategy games that people love for a long time. So, we know they have the talent and ability to make games that will last that long. This year, we’re working with the studio Envision Entertainment [comprised of former EA Phenomic employees], which is working on a mobile RTS game [Path of War] coming out very soon. Historically, they’ve worked on a number of games including BattleForge and the Command & Conquer franchise. So, they know how to make great strategy games, and they know how to make MMOs [Massively-Multiplayer Online games], and now we’re trying to bring those to mobile.
The group of studios we’re working with all share the same kind of pedigree of making great games that can last a really long time. We’re really trying to do something different here, and we think that we have the talent to make that happen.
What will it take to remain competitive in mobile gaming in the coming year?
I think it’s no longer just about the dollar amount you spend on a game. There are plenty of companies with huge budgets and can do a great job of marketing a game really big. But I think what will matter is how well you do in terms of marketing after your game is launched. That’s all about the experience you provide your users.
Are you providing them with regular updates, both in terms of new content, features, and ways to engage in the game both and outside of it, so that they feel like this is something that is meaningful to them? Again, a big focus for us is building great communities and supporting them.
Mobile gaming sites are already making their “Most Anticipated Games of 2016” lists. Titanfall Mobile appeared on Gamemob’s and DNReviews write-ups…
Mobile gaming sites are already making their “Most Anticipated Games of 2016” lists. Titanfall Mobile appeared on Gamemob’s and DNReviews write-ups…
Respawn Entertainment and Nexon have partnered to bring the Titanfall franchise to the mobile platform over several years, starting in 2016. Respawn Entertainment is the developer of Titanfall and Nexon is an unrivalled publishing network with rich Free-to-play experience; two qualities that mattered most for Respawn Entertainment to choose as a partner. Titanfall is a first person shooter that has been praised for its competitive multiplayer experience. You act as a foot soldier ”pilot” that can jump into mechs known as Titans and engage against opponents in fast-paced epic battles. To best describe it, it’s a game that has Call of Duty, Battlefield, and Halo elements in it.
Details are bare at the moment, but Titanfall will come in some sorts to mobile courtesy of Nexon and Respawn Entertainment. The games will likely be free-to-play spin-offs but hey, anything Titanfall related is worth keeping a close eye on.