Titanfall: Assault Mobile RTS

Titanfall: Assault Mobile RTS revealed by Nexon, Respawn and Particle City Nexon, Respawn and Particle City have revealed Titanfall: Assault, a new fast and fluid real-time PvP mobile strategy game, is in development. Titanfall: Assault gives players the ability to build an unstoppable force of towering Titans and Agile Pilots and deploy their squad directly […]

Titanfall: Assault Mobile RTS revealed by Nexon, Respawn and Particle City

Nexon, Respawn and Particle City have revealed Titanfall: Assault, a new fast and fluid real-time PvP mobile strategy game, is in development. Titanfall: Assault gives players the ability to build an unstoppable force of towering Titans and Agile Pilots and deploy their squad directly into battle in a strategic objective based PvP gameplay experience.

In Titanfall: Assault, players will put their RTS skills to the test as they collect, upgrade and assemble a deck of Pilots, Titans and tactical Burn Cards which provide powerful battlefield support. The PvP matchups play out across different maps across the Frontier War and will require opponents to create and deploy their custom squad on the battlefield in order to outmaneuver enemy forces and win valuable rewards on the leaderboards.

Visit TitanfallAssault.com to pre-register for the Prometheus Titan Card when the game launches globally. New information and details on Titanfall: Assault will be released on our Twitter and Facebook pages.

Tags: Android Assault Head-to-Head iOS iPad iPhone Nexon Particle City Pilots PvE PvP Real-time Respawn RTS Smartdevice Smartphone Tablet Titanfall Titans

Respawn and EA introduce Titanfall 2 details

Those of us here at Particle City could not be more excited to share some more details about the upcoming Titanfall® 2 for Playstation4, Xbox One and PC. Here’s the details we can share… • The game will include an offline, single-player campaign story • While not a sequel, the new game picks up after […]

Those of us here at Particle City could not be more excited to share some more details about the upcoming Titanfall® 2 for Playstation4, Xbox One and PC.

Here’s the details we can share…

• The game will include an offline, single-player campaign story
• While not a sequel, the new game picks up after the events of the original Titanfall
• There are SIX new Titans – each bespoke with unique capabilities
• Pilots have access to new weapons and gear…including an awesome new grappling hook
• DLC content will be FREE

Let’s check out the published details behind the Titanfall 2 Single-Player and Multiplayer trailers…

Pilot and Titan unite as never before in Respawn Entertainment’s highly anticipated Titanfall® 2. Featuring a crafted single player campaign that explores the unique bond between man and machine, players will step on to The Frontier as a Militia rifleman with aspirations of becoming a Pilot. Stranded behind IMC enemy lines, and against overwhelming odds, you must team up with a veteran Vanguard-class Titan and uphold a mission you were never meant to carry out.

In multiplayer, Titanfall 2 delivers best-in-class shooter gameplay backed by more depth and variety including new Titans – each with their own unique abilities, a deeper set of Pilot abilities, an expanded arsenal of weapons, more customization options, and a robust progression system.

Tags: PC PS4 Respawn Titanfall Titanfall 2 XBox One Zampella

Titanfall Mobile Named One of the Top 10 Most Anticipated Mobile Games

PocketGamer.biz included our Titanfall Mobile in their “Our top 10 most anticipated mobile games: from Animal Crossing and Dawn of Titans to Pokémon GO and Titanfall Mobile”. Appreciating the fact that nothing has been announced at this time, the article mentions the following insights… It’s unlikely to be a straight port of the console game, […]

PocketGamer.biz included our Titanfall Mobile in their “Our top 10 most anticipated mobile games: from Animal Crossing and Dawn of Titans to Pokémon GO and Titanfall Mobile”.

Appreciating the fact that nothing has been announced at this time, the article mentions the following insights…

It’s unlikely to be a straight port of the console game, which featured large-scale, first-person shooter action, complete with giant mechs flying down from space to wreak havoc on your opponents.

It would also be surprising if it was at all like Nexon’s usual mobile fare, as it is something of a struggle to imagine an MMORPG based in the Titanfall universe.

So what will it be? Most likely something strategy based, but there’s plenty of scope for the developers to do basically whatever they want with the franchise.

Tags: Nexon Particle City PocketGamer Respawn Speculation Titanfall

DN Reviews – Titanfall Mobile: Information & Speculation – Coming In 2016

DN Reviews posted an article based on the information they have accumulated to date on our first Titanfall Mobile release… Titanfall Mobile: Information & Speculation – Coming In 2016 Due to an influx of emails that we received in regards to Titanfall Mobile, we have decided to update you on this highly anticipated game. Titanfall was developed […]

DN Reviews posted an article based on the information they have accumulated to date on our first Titanfall Mobile release…

Titanfall Mobile: Information & Speculation – Coming In 2016

Due to an influx of emails that we received in regards to Titanfall Mobile, we have decided to update you on this highly anticipated game. Titanfall was developed by the creators of the Call of Duty franchise and was initially released for PC & Console in 2014. The fast-paced shooter game has been extremely successful that Developer Respawn Entertainment has partnered with Nexon Mobile & Particle City in order to develop Titanfall Mobile, a series of standalone mobile titles.

Recently, Publisher Electronic Arts has announced that Titanfall 2 will be released in late 2016 or early 2017. Mobile versions of console titles have often preceded their PC/Console versions as a means of hype creation and marketing. This has been proven time and again when it comes to big developers and it’s very likely to see Titanfall Mobile before Titanfall 2. It has already been confirmed that there will be several standalone Titanfall mobile games and that the first one is expected to be out in 2016.

Now we know that big titles are expected to be released on strategic dates and many are speculating that Titanfall 2 might be released after June due to several Electronic Arts events taking place in mid-June such as EA Play, so there is a chance that they will announce the release date during one of their events. If Titanfall 2 is expected to be released in Q3 or Q4, we can expect Titanfall Mobile to be released in Q2 or Q3 of this year.

The main developer for Titanfall Mobile will be Particle City and they have a quality-focused view when it comes to game development. They pride themselves with games that are developed with the goal to entertain the players for years rather than months. With this in mind, we expect Titanfall Mobile to be a quality game that will be worth the wait rather than a money-grabbing mobile disaster.

However, for this to succeed it has to be build with a freemium model in mind and you can think of the Clash of Clans model in order to see the logic behind it. Moreover, we do expect Titanfall Mobile to be a freemium game and that is further proven by Respawn Entertainment’s choice of partnering with Nexon, a company best known for its freemium games. We hope that the freemium model of the game will not render a pay-2-win type of gameplay because this can leave many players disappointed. Although, we believe that Respawn Entertainment would not allow the mobile debut of its prominent franchise to be a failure because this can hurt the image of the Titanfall franchise.

Finally, there is no doubt that the Titanfall mobile games will be related to the Titanfall universe but each will have its own original story. The games will be available for iOS and Android, but the first mobile title of the standalone series is expected to be released this year. Stay tuned with our website for the latest information on Titanfall Mobile and if you haven’t playedTitanfall before, then be sure to check the 2014 launch trailer below.

Tags: Mobile Nexon Particle City Respawn Speculation Titanfall

[a]list-Nexon Talks Mobile, Particle City & Titanfall

Founded in 2013, Nexon M is the mobile division of Nexon — a company with a strong reputation for popular free-to-play online games on the PC like MapleStory and partnering with Cliff Bleszinski’s studio, Boss Key Productions, to publish BlueStreak. However, the successes on the PC don’t overshadow what’s being done on mobile. Last year, […]

Founded in 2013, Nexon M is the mobile division of Nexon — a company with a strong reputation for popular free-to-play online games on the PC like MapleStory and partnering with Cliff Bleszinski’s studio, Boss Key Productions, to publish BlueStreak. However, the successes on the PC don’t overshadow what’s being done on mobile.

Last year, Nexon M partnered with Big Huge Games to release DomiNations, a history-themed construction and strategy game for mobile devices. It is also working with Respawn Entertainment and Particle City to develop several all-original games based on the popular PC and console exclusive, Titanfall.

What’s more striking is Nexon M’s ongoing strategy of releasing games with a service cycle expected to last 10 years or longer. This is in stark contrast to how many companies are looking to put as many games on the market as possible in hopes of fast success.

Swampland Titanfall

[a]listdaily speaks to Nexon M’s General Manager, John Robinson, about the long expectancy for its games and a philosophy that seems run contrary to how many regard the mobile games industry.

What is the thought process behind developing mobile games with a 10 year life cycle?

Nexon put out the first free-to-play games and had a tremendous amount of success. Even before the industry moved to mobile, Nexon had experience running live games with massive, multi-million, user communities for long periods of time. A number of those games just crossed their 10-year operation threshold, including MapleStory and KartRider. So, the precedent is set on the PC side.

We think less about what platform games are on, and more about how we can make great experiences for gamers. When Nexon moved into the mobile space over the last few years, our goals as a company didn’t change.

How do long-term service games fit-in when mobile devices have such a high turnover on both hardware and OS?

In the same there are a lot of updates on Android and iOS, you see similar updates on the PC side. Evolving technology shouldn’t hold us back from achieving our goals. Some games, both by Nexon and others (like World of Warcraft), have made it through platform and technology transitions because the gameplay and communities are so strong. Those are what we focus on because we believe they really transcend technology and platforms.

It’s commonly thought that mobile games are popular because they provide quick experiences. Does this mentality contradict the 10 year life cycle plan?

No, I think the difference is that our developers are thinking about things a little differently. A lot of developers are making games for today’s market. In today’s market, people are consuming games quickly. They’ll play them for a month or two and then move on.

The developers we work with and want to partner with have bigger goals than that. When they’re developing a game, they’re thinking about a much bigger time horizon. For example, I’ve been playing DomiNations for almost two years, and I’m still only 60 or 70 percent through the content… and that’s just the content that’s available today.

From that perspective, you can see that Big Huge Games is taking a much broader view, or a much longer view, of how long people should be playing these games for. They’re not thinking about it in terms of months. They’re thinking in terms of years.

How do you market a game with such a long life cycle?

It’s actually something that really benefits us. Certainly, when we launch games, we take that as an opportunity to introduce high-quality and innovative games into the market. But at the same time, we’re not under the pressure that a lot of other publishers or developers feel to have their games rise to the Top 25 grossing overnight.

We believe that people are going to love playing our games for a long time, and they’re going to continue to grow. Again, we don’t judge our games as successes or failures after one month, or even six months. It’s more of something we’ll evaluate on a yearly basis, as we think about what the future opportunity is.

DomiNations has been out for nine months, and we’re expecting a bigger 2016 than 2015. Our hope is that 2017 will be even bigger.

Every game, no matter the platform, struggles to keep players interested. How does Nexon tackle the problem of user retention over that period of time?

I think it’s two things. Number one is that you have to make unique games. If your game isn’t unique, there are going to be a lot of clones similar to it, and nothing that will keep your fans and players from moving on to something similar. I think if you provide something unique, you give more reason to stick around, play and love the game.

The second part is, the thing we prioritize above anything else is the ability to retain our players. That’s how we judge fun. If people play our game and continue coming back after six months — or even a year or two — that’s how we judge a successful game. We don’t really think a lot about early term retention or monetization of games. It’s all about long term retention and people loving our games for the course of years.

Does this mean Nexon M will release fewer games annually?

Absolutely. For example, last year, we only launched one game and that was DomiNations. I would say that we’ve talked to over 300 developers, so you can see we’re being very selective, and we want to make a statement to the market and to gamers. When Nexon puts out a game, it’s going to be something that they should feel comfortable investing in, because they know it’s going to be around for a long time.

Many believe the best way to handle the coming consolidation of the mobile games industry is to acquire studios and have a high output of games. What are your thoughts on this, and how Nexon using the opposite strategy?

I would not be surprised to see some consolidation over the next few years. Our strategy is certainly counter to that, in that we’re actually looking to help the small guys. We’re looking to help independent game developers. We want to help studios that aren’t owned by massive game companies have a lot of success. That’s what we’ve done with Big Huge Games, and that’s what we hope to do with a number of titles we’re launching this year.

There are always going to be great independent developers out there, and our goal is to help them make the best games possible, and help them succeed over a long period of time. We can do that because we have the resources to help them in publishing and development.

What goes into choosing the games that will be developed?

I’ll give you a great example. We recently announced our partnership with Respawn Entertainment [Titanfall] and Particle City. We had a number of long conversations with Respawn, who is working as a creative adviser, and Particle City as the developer. What we found is that we shared the same philosophical values.

Respawn had built a tremendous community of passionate Titanfall gamers. When we talked to the developer, they made it very clear that they did not want to make a game that just succeeded on the Titanfall IP for a few months, but they would rather build something that people could play for years. So, it was an easy decision to want to work with them.

Nexon M intends to launch several Titanfall themed games, each with an expected service cycle of 10 years or more?

That’s our goal. With every game that we work on, our goal is to make something that will last for 10 years. It’s certainly ambitious, and not all of our games will get there, but we’re absolutely OK saying that that is our goal.

If you look at the developers that we’ve worked with, like Big Huge Games, they’ve made high-quality strategy games that people love for a long time. So, we know they have the talent and ability to make games that will last that long. This year, we’re working with the studio Envision Entertainment [comprised of former EA Phenomic employees], which is working on a mobile RTS game [Path of War] coming out very soon. Historically, they’ve worked on a number of games including BattleForge and the Command & Conquer franchise. So, they know how to make great strategy games, and they know how to make MMOs [Massively-Multiplayer Online games], and now we’re trying to bring those to mobile.

The group of studios we’re working with all share the same kind of pedigree of making great games that can last a really long time. We’re really trying to do something different here, and we think that we have the talent to make that happen.

What will it take to remain competitive in mobile gaming in the coming year?

I think it’s no longer just about the dollar amount you spend on a game. There are plenty of companies with huge budgets and can do a great job of marketing a game really big. But I think what will matter is how well you do in terms of marketing after your game is launched. That’s all about the experience you provide your users.

Are you providing them with regular updates, both in terms of new content, features, and ways to engage in the game both and outside of it, so that they feel like this is something that is meaningful to them? Again, a big focus for us is building great communities and supporting them.

Tags: Mobile Particle City Respawn Titanfall

Titanfall – Most Anticipated Mobile Games of 2016

Mobile gaming sites are already making their “Most Anticipated Games of 2016” lists. Titanfall Mobile appeared on Gamemob’s and DNReviews write-ups…

Mobile gaming sites are already making their “Most Anticipated Games of 2016” lists. Titanfall Mobile appeared on Gamemob’s and DNReviews write-ups…
 
 

DNReviews – Top #2

Respawn Entertainment and Nexon have partnered to bring the Titanfall franchise to the mobile platform over several years, starting in 2016. Respawn Entertainment is the developer of Titanfall and Nexon is an unrivalled publishing network with rich Free-to-play experience; two qualities that mattered most for Respawn Entertainment to choose as a partner. Titanfall is a first person shooter that has been praised for its competitive multiplayer experience. You act as a foot soldier ”pilot” that can jump into mechs known as Titans and engage against opponents in fast-paced epic battles. To best describe it, it’s a game that has Call of Duty, Battlefield, and Halo elements in it.
 

GAMEMOB – Titanfall Mobile Game

Details are bare at the moment, but Titanfall will come in some sorts to mobile courtesy of Nexon and Respawn Entertainment. The games will likely be free-to-play spin-offs but hey, anything Titanfall related is worth keeping a close eye on.

Tags: Nexon Respawn Titanfall

TheGuardian.com – Console game Titanfall to spawn a series of mobile games

“We are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe.”

Partnership between developer Respawn Entertainment and free-to-play firm Nexon sees both invest in mobile studio that makes the games

First-person shooter Titanfall made a big impact when it stomped on to PC and Xbox consoles in 2014. Now the game is squeezing its giant mechanised armoured transports down for smartphone and tablet screens.

Its developer Respawn Entertainment has struck a deal with free-to-play games firm Nexon that will see both investing in mobile developer Particle City, which will be creating several mobile games based on Titanfall.

The first will be released for Android and iOS devices in 2016, and judging from comments made by Respawn boss Vince Zampella, it will adopt the freemium model that has come to dominate the app stores.

“Nexon’s unrivalled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences,” said Zampella as he announced the new series of games.

The franchise isn’t travelling far from home in its new mobile incarnations: Zampella co-founded Particle City earlier in 2015, and the studio is based at Respawn’s offices in Los Angeles.

The company is recruiting, including for a senior designer whose responsibilities will include “Player vs Player (PVP) gameplay, social, guilds, scripting, multiplayer and economy”, as well as “the design and balancing of mobile game free-to-play economy and systems such as level progression, rewards, crafting, gacha fusion, item costs, weapons, skill/powers effects”.

“With Particle City, we are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe to players everywhere,” said Zampella.

On its release, Titanfall’s evolution of the FPS genre by adding giant “titan mech” vehicles to battle with was praised by critics. “A bombastic treat, a hulking armoured paeon to Japanese mech anime like Gundam and Macross in the form of an incendiary first-person shooter,” as the Guardian put it at the time.

Can a game that made so much of scale translate to smaller screens? Titanfall certainly is not the first graphically-rich shooter to make the leap.

Microsoft has launched spinoff games Halo: Spartan Strike and Halo: Spartan Assault for Windows Phone and iOS devices; there have been several Call of Duty mobile games in recent years; and even BioShock was released for iOS – although it has since been removed from the App Store after a compatibility issue with Apple’s iOS 8.4 software.

Fans of Titanfall may be less concerned about how its mobile games look, and more about how their system of in-app purchases will work. Some players of console games like Titanfall are among the fiercest critics of freemium mobile gaming.

For Respawn Entertainment, though, going mobile and free-to-play could bring its Titanfall world to a new audience of millions or even tens of millions of people who do not play games on a console or PC.

Credit: TheGuardian

Tags: Respawn TheGuardian Titanfall Zampella

GameSpot talks Titans and Mobile

The smartphone and tablet games are being developed by new LA-based studio Particle City, which was co-founded this year by Respawn co-founder Vince Zampella and industry veteran Larry Pacey. Nexon will publish the Titanfall mobile games worldwide; the first is slated to arrive for iOS and Android devices in 2016.

New Titanfall Games in the Works for Mobile

In addition to a new Titanfall game for consoles, Respawn’s shooter series is expanding to mobile. Respawn on Thursday announced a multi-game, multi-year partnership with free-to-play gaming giant Nexon (which is also publishing Cliff Bleszinski’s Lawbreakers) for new mobile games based on the Titanfall franchise.

The smartphone and tablet games are being developed by new LA-based studio Particle City, which was co-founded this year by Respawn co-founder Vince Zampella and industry veteran Larry Pacey. Nexon will publish the Titanfall mobile games worldwide; the first is slated to arrive for iOS and Android devices in 2016.

“Working closely with our partners at Respawn and Particle City we intend to build on the original game’s success and introduce millions of mobile gamers to the rich Titanfall universe,” Nexon president and CEO Owen Mahoney said in a statement.

Nexon was already working with Respawn, as it previously reached a deal with the company and Electronic Arts to bring a free-to-play version of Titanfall for PC to Asia. Respawn first talked about making free-to-play mobile games in December 2014.

“Our partnership with Nexon is momentous for many reasons,” Zampella said. “Nexon’s unrivaled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences. And with Particle City, we are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe to players everywhere.”

Pacey is leading the team at Particle City, while Zampella is on board in a creative advisor capacity.

There are no details yet about what form the Titanfall mobile games might take, though Zampella tells VentureBeat that the first will not be a first-person shooter. It will, however, “take the gameplay in a new direction,” according to the report. For now, Respawn and Nexon are only officially saying that the new Titanfall mobile games will “deliver a high-quality game experience.”

As for Titanfall 2, Respawn has confirmed that it’s in development. Unlike the original, the sequel is expected to see a multiplatform release and will arrive in 2016 at the earliest. More details about this game may come later today when EA reports earnings for the latest quarter.

In addition to these mobile games and Titanfall 2, Respawn is working on a mysterious non-Titanfall game.

On Xbox and PC, Titanfall has reached more than 10 million players. What would you like to see from Titanfall mobile games? Let us know in the comments below.

Credit: GameSpot

Tags: Pacey Respawn Titanfall Zampella